TY - GEN
T1 - 3D point cloud compression
T2 - 24th International ACM Conference on 3D Web Technology, Web3D 2019
AU - Cao, Chao
AU - Preda, Marius
AU - Zaharia, Titus
N1 - Publisher Copyright:
© 2019 Association for Computing Machinery.
PY - 2019/7/26
Y1 - 2019/7/26
N2 - In recent years, 3D point clouds have enjoyed a great popularity for representing both static and dynamic 3D objects. When compared to 3D meshes, they offer the advantage of providing a simpler, denser and more close-to-reality representation. However, point clouds always carry a huge amount of data. For a typical example of a point cloud with 0.7 million points per 3D frame at 30 fps, the point cloud raw video needs a bandwidth around 500MB/s. Thus, efficient compression methods are mandatory for ensuring the storage/transmission of such data, which include both geometry and attribute information. In the last years, the issue of 3D point cloud compression (3D-PCC) has emerged as a new field of research. In addition, an ISO/MPEG standardization process on 3D-PCC is currently on-going. In this paper, a comprehensive overview of the 3D-PCC state-of-the-art methods is proposed. Different families of approaches are identified, described in details and summarized, including 1D traversal compression, 2D-oriented techniques, which take leverage of existing 2D image/video compression technologies and finally purely 3D approaches, based on a direct analysis of the 3D data.
AB - In recent years, 3D point clouds have enjoyed a great popularity for representing both static and dynamic 3D objects. When compared to 3D meshes, they offer the advantage of providing a simpler, denser and more close-to-reality representation. However, point clouds always carry a huge amount of data. For a typical example of a point cloud with 0.7 million points per 3D frame at 30 fps, the point cloud raw video needs a bandwidth around 500MB/s. Thus, efficient compression methods are mandatory for ensuring the storage/transmission of such data, which include both geometry and attribute information. In the last years, the issue of 3D point cloud compression (3D-PCC) has emerged as a new field of research. In addition, an ISO/MPEG standardization process on 3D-PCC is currently on-going. In this paper, a comprehensive overview of the 3D-PCC state-of-the-art methods is proposed. Different families of approaches are identified, described in details and summarized, including 1D traversal compression, 2D-oriented techniques, which take leverage of existing 2D image/video compression technologies and finally purely 3D approaches, based on a direct analysis of the 3D data.
KW - 3D point cloud
KW - Compression
KW - Survey
U2 - 10.1145/3329714.3338130
DO - 10.1145/3329714.3338130
M3 - Conference contribution
AN - SCOPUS:85083950055
T3 - Proceedings - Web3D 2019: 24th International ACM Conference on 3D Web Technology
BT - Proceedings - Web3D 2019
A2 - Spencer, Stephen N.
PB - Association for Computing Machinery, Inc
Y2 - 26 July 2019 through 28 July 2019
ER -