3D virtual character reconstruction from projections: A NURBS-based approach

Research output: Contribution to journalConference articlepeer-review

Abstract

This work has been carried out within the framework of the industrial project, so-called TOON, supported by the French government. TOON aims at developing tools for automating the traditional 2D cartoon content production. This paper presents preliminary results of the TOON platform. The proposed methodology concerns the issues of 2D/3D reconstruction from a limited number of drawn projections, and 2D/3D manipulation/deformation/refinement of virtual characters. Specifically, we show that the NURBS-based modeling approach developed here offers a well-suited framework for generating deformable 3D virtual characters from incomplete 2D information. Furthermore, crucial functionalities such as animation and non-rigid deformation can be also efficiently handled and solved. Note that user interaction is enabled exclusively in 2D by achieving a multiview constraint specification method. This is fully consistent and compliant with the cartoon creator traditional practice and makes it possible to avoid the use of 3D modeling software packages which are generally complex to manipulate.

Original languageEnglish
Pages (from-to)70-81
Number of pages12
JournalProceedings of SPIE - The International Society for Optical Engineering
Volume5298
DOIs
Publication statusPublished - 1 Dec 2004
Externally publishedYes
EventImaging Processing: Algorithms and Systems III - San Jose, CA, United States
Duration: 19 Jan 200420 Jan 2004

Keywords

  • 3d character reconstruction
  • Cartoon production
  • Deformation
  • NURBS
  • Shape from silhouette
  • Visual hull

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