A model for adapting 3D graphics based on scalable coding, real-time simplification and remote rendering

Marius Preda, Paulo Villegas, Franciso Morán, Gauthier Lafruit, Robert Paul Berretty

Research output: Contribution to journalArticlepeer-review

Abstract

Most current multiplayer 3D games can only be played on dedicated platforms, requiring specifically designed content and communication over a predefined network. To overcome these limitations, the OLGA (On-Line GAming) consortium has devised a framework to develop distributive, multiplayer 3D games. Scalability at the level of content, platforms and networks is exploited to achieve the best trade-offs between complexity and quality.

Original languageEnglish
Pages (from-to)881-888
Number of pages8
JournalVisual Computer
Volume24
Issue number10
DOIs
Publication statusPublished - 1 Jan 2008
Externally publishedYes

Keywords

  • 3D graphics compression and adaptation
  • On-line games

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