Abstract
Most current multiplayer 3D games can only be played on dedicated platforms, requiring specifically designed content and communication over a predefined network. To overcome these limitations, the OLGA (On-Line GAming) consortium has devised a framework to develop distributive, multiplayer 3D games. Scalability at the level of content, platforms and networks is exploited to achieve the best trade-offs between complexity and quality.
| Original language | English |
|---|---|
| Pages (from-to) | 881-888 |
| Number of pages | 8 |
| Journal | Visual Computer |
| Volume | 24 |
| Issue number | 10 |
| DOIs | |
| Publication status | Published - 1 Jan 2008 |
| Externally published | Yes |
Keywords
- 3D graphics compression and adaptation
- On-line games