@inproceedings{83926e371cdc4db59862faee577690e1,
title = "A procedural approach to animate interactive natural sceneries",
abstract = "This paper presents a method for animating and rendering an interactive natural scenery in real-time. It improves the prairie model of [I I I] by enabling the on-the-fly generation of blades of grass, at three different levels of detail, from user-specified density maps. A new animation function, the tread on grass, is defined to allow virtual objects or characters to crush the grass. The resulting grass model is incorporated into a more complex natural scene with the adjunction of trees that respond to the same wind. Results are illustrated by the real-time animation of autonomous virtual humans interacting with this natural scenery.",
keywords = "Animation, Blades, Cameras, Clouds, Computational geometry, Humans, Layout, Rivers, Vegetation mapping, Vehicles",
author = "S. Guerraz and F. Perbet and D. Raulo and F. Faure and Cani, \{M. P.\}",
note = "Publisher Copyright: {\textcopyright} 2003 IEEE.; 16th International Conference on Computer Animation and Social Agents, CASA 2003 ; Conference date: 08-05-2003 Through 09-05-2003",
year = "2003",
month = jan,
day = "1",
doi = "10.1109/CASA.2003.1199306",
language = "English",
series = "Proceedings - IEEE Workshop on Program Comprehension",
publisher = "IEEE Computer Society",
pages = "73--78",
booktitle = "Proceedings - 16th International Conference on Computer Animation and Social Agents, CASA 2003",
}