A pseudo metamesh approach for 3D mesh morphing

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The effect of morphing from one object to another has become a popular trend in computer graphics due to its applicability in various domains as architecture, gaming, cinema In this paper, we propose a novel 3D mesh morphing algorithm for genus-0, closed manifold models. The technique firstly embeds the two 3D source and target objects into a common, spherical domain. For this we employ a modified version of the Gaussian curvature that returns a locally flattened version of the original models with a convex structure which can be simply projected onto the unit sphere. By overlapping the two embeddings and warping them in a suitable manner with the aid of RBF functions, we can establish a correspondence between the models. We also introduce a new method to create the supermesh model that share the topology of both input objects and which can easily be transformed from the source model into the target.

Original languageEnglish
Title of host publication2013 IEEE International Conference on Consumer Electronics, ICCE 2013
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages306-309
Number of pages4
ISBN (Print)9781467313612
DOIs
Publication statusPublished - 1 Jan 2013
Event2013 IEEE International Conference on Consumer Electronics, ICCE 2013 - Las Vegas, NV, United States
Duration: 11 Jan 201314 Jan 2013

Publication series

NameDigest of Technical Papers - IEEE International Conference on Consumer Electronics
ISSN (Print)0747-668X

Conference

Conference2013 IEEE International Conference on Consumer Electronics, ICCE 2013
Country/TerritoryUnited States
CityLas Vegas, NV
Period11/01/1314/01/13

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