A server-assisted approach for mobile-phone games

Ivica Arsov, Marius Preda, Françoise Preteux

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

While the processing power of mobile devices is continuously increasing, the network bandwidth is getting larger and the latency is going down, the heterogeneity of terminals with respect to operating systems, hardware and software makes it impossible to massively deploy mobile games. We propose a novel architecture consisting of (1) maintaining on the terminal only standardized operations (2) using a remote server for the game's logic and (3) updating the local scene by using compact commands. By identifying the game tasks that should remain local, we first analyze the performances of MPEG-4 3D graphics standard. We implemented an MPEG-4 player able to decode and visualize 3D and extended it for handling game content. We propose a client-server architecture and a communication protocol that ensure similar user experience while using a standard player - expected to be available on mobile devices in the near future.

Original languageEnglish
Title of host publicationMobile Multimedia Processing - Fundamentals, Methods, and Applications
EditorsXiaoyi Jiang, Matthew Y. Ma, Chang Wen Chen
Pages170-187
Number of pages18
DOIs
Publication statusPublished - 13 May 2010
Externally publishedYes

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume5960 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Keywords

  • 3D graphics
  • Client-server architecture
  • Mobile games
  • Multimedia standard

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