Abstract
This paper proposes a novel approach for 3D mesh compression, based on a skinning animation technique. The core of the proposed method is a piecewise affine predictor coupled with a skinning model and a DCT representation of the residuals errors. The experimental evaluation shows that the proposed skinning-based encoder outperforms (with bitrates gains from 47% to 67%) GV, RT, MPEG-4/AFX-IC, D3DMC, PCA and Dynapack techniques.
| Original language | English |
|---|---|
| Pages (from-to) | 337-346 |
| Number of pages | 10 |
| Journal | Computer Animation and Virtual Worlds |
| Volume | 17 |
| Issue number | 3-4 |
| DOIs | |
| Publication status | Published - 1 Jul 2006 |
| Externally published | Yes |
Keywords
- 3D animation
- Dynamic mesh compression
- Skinning
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