A skinning prediction scheme for dynamic 3D mesh compression

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This paper presents a new prediction-based compression technique for dynamic 3D meshes with constant connectivity and time-varying geometry. The core of the proposed algorithm is a skinning model used for motion compensation. The mesh is first partitioned within vertex clusters that can be described by a single affine motion model. The proposed segmentation technique automatically determines the number of clusters and relays on a decimation strategy privileging the simplification of vertices exhibiting the same affine motion over the whole animation sequence. The residual prediction errors are finally compressed using a temporal-DCT representation. The performances of our encoder are objectively evaluated on a data set of eight animation sequences with various sizes, geometries and topologies, and exhibiting both rigid and elastic motions. The experimental evaluation shows that the proposed compression scheme outperforms state of the art techniques such as MPEG-4/AFX, Dynapack, RT, GV, MCGV, TDCT, PCA and RT compression schemes.

Original languageEnglish
Title of host publicationMathematics of Data/Image Pattern Recognition, Compression, and Encryption with Applications IX
DOIs
Publication statusPublished - 9 Nov 2006
Externally publishedYes
EventMathematics of Data/Image Pattern Recognition, Compression, and Encryption with Applications IX - San Diego, CA, United States
Duration: 15 Aug 200616 Aug 2006

Publication series

NameProceedings of SPIE - The International Society for Optical Engineering
Volume6315
ISSN (Print)0277-786X

Conference

ConferenceMathematics of Data/Image Pattern Recognition, Compression, and Encryption with Applications IX
Country/TerritoryUnited States
CitySan Diego, CA
Period15/08/0616/08/06

Keywords

  • 3D animation
  • Bone-based animation
  • Dynamic mesh compression
  • Skinning

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