TY - GEN
T1 - A skinning prediction scheme for dynamic 3D mesh compression
AU - Mamou, Khaled
AU - Zaharia, Titus
AU - Prêteux, Françoise
PY - 2006/11/9
Y1 - 2006/11/9
N2 - This paper presents a new prediction-based compression technique for dynamic 3D meshes with constant connectivity and time-varying geometry. The core of the proposed algorithm is a skinning model used for motion compensation. The mesh is first partitioned within vertex clusters that can be described by a single affine motion model. The proposed segmentation technique automatically determines the number of clusters and relays on a decimation strategy privileging the simplification of vertices exhibiting the same affine motion over the whole animation sequence. The residual prediction errors are finally compressed using a temporal-DCT representation. The performances of our encoder are objectively evaluated on a data set of eight animation sequences with various sizes, geometries and topologies, and exhibiting both rigid and elastic motions. The experimental evaluation shows that the proposed compression scheme outperforms state of the art techniques such as MPEG-4/AFX, Dynapack, RT, GV, MCGV, TDCT, PCA and RT compression schemes.
AB - This paper presents a new prediction-based compression technique for dynamic 3D meshes with constant connectivity and time-varying geometry. The core of the proposed algorithm is a skinning model used for motion compensation. The mesh is first partitioned within vertex clusters that can be described by a single affine motion model. The proposed segmentation technique automatically determines the number of clusters and relays on a decimation strategy privileging the simplification of vertices exhibiting the same affine motion over the whole animation sequence. The residual prediction errors are finally compressed using a temporal-DCT representation. The performances of our encoder are objectively evaluated on a data set of eight animation sequences with various sizes, geometries and topologies, and exhibiting both rigid and elastic motions. The experimental evaluation shows that the proposed compression scheme outperforms state of the art techniques such as MPEG-4/AFX, Dynapack, RT, GV, MCGV, TDCT, PCA and RT compression schemes.
KW - 3D animation
KW - Bone-based animation
KW - Dynamic mesh compression
KW - Skinning
UR - https://www.scopus.com/pages/publications/33750576553
U2 - 10.1117/12.682233
DO - 10.1117/12.682233
M3 - Conference contribution
AN - SCOPUS:33750576553
SN - 0819463949
SN - 9780819463944
T3 - Proceedings of SPIE - The International Society for Optical Engineering
BT - Mathematics of Data/Image Pattern Recognition, Compression, and Encryption with Applications IX
T2 - Mathematics of Data/Image Pattern Recognition, Compression, and Encryption with Applications IX
Y2 - 15 August 2006 through 16 August 2006
ER -