A stochastic and scalable approach for real-time global illumination

  • Gilles Laurent
  • , Cyril Delalandre
  • , Grégoire De La Rivière
  • , Tamy Boubekeur

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Original languageEnglish
Title of host publicationProceedings - 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2016
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery, Inc
Pages183-184
Number of pages2
ISBN (Electronic)9781450340434
DOIs
Publication statusPublished - 27 Feb 2016
Externally publishedYes
Event20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2016 - Redmond, United States
Duration: 27 Feb 201628 Feb 2016

Publication series

NameProceedings - 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2016

Conference

Conference20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2016
Country/TerritoryUnited States
CityRedmond
Period27/02/1628/02/16

Keywords

  • CAD
  • Graphics hardware
  • Interactive global illumination
  • Simplification/level of detail

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