TY - GEN
T1 - A system for creating virtual reality content from make-believe games
AU - Barbulescu, Adela
AU - Garcia, Maxime
AU - Begault, Antoine
AU - Cani, Marie Paule
AU - Portaz, Maxime
AU - Viand, Alexis
AU - Dulery, Romain
AU - Boissieux, Laurence
AU - Heinish, Pierre
AU - Ronfard, Remi
AU - Vaufreydaz, Dominique
N1 - Publisher Copyright:
© 2017 IEEE.
PY - 2017/4/4
Y1 - 2017/4/4
N2 - Pretend play is a storytelling technique, naturally used from very young ages, which relies on object substitution to represent the characters of the imagined story. We propose a system which assists the storyteller by generating a virtualized story from a recorded dialogue performed with 3D printed figurines. We capture the gestures and facial expressions of the storyteller using Kinect cameras and IMU sensors and transfer them to their virtual counterparts in the story-world. As a proof-of-concept, we demonstrate our system with an improvised story involving a prince and a witch, which was successfully recorded and transferred into 3D animation.
AB - Pretend play is a storytelling technique, naturally used from very young ages, which relies on object substitution to represent the characters of the imagined story. We propose a system which assists the storyteller by generating a virtualized story from a recorded dialogue performed with 3D printed figurines. We capture the gestures and facial expressions of the storyteller using Kinect cameras and IMU sensors and transfer them to their virtual counterparts in the story-world. As a proof-of-concept, we demonstrate our system with an improvised story involving a prince and a witch, which was successfully recorded and transferred into 3D animation.
KW - I.3.7 [Computer graphics]: Three-Dimensional Graphics and Realism - Animation
KW - I.3.7 [Computer graphics]: Three-dimensional graphics and realism - Virtual reality
U2 - 10.1109/VR.2017.7892249
DO - 10.1109/VR.2017.7892249
M3 - Conference contribution
AN - SCOPUS:85018438563
T3 - Proceedings - IEEE Virtual Reality
SP - 207
EP - 208
BT - 2017 IEEE Virtual Reality, VR 2017 - Proceedings
PB - IEEE Computer Society
T2 - 19th IEEE Virtual Reality, VR 2017
Y2 - 18 March 2017 through 22 March 2017
ER -