A system for creating virtual reality content from make-believe games

  • Adela Barbulescu
  • , Maxime Garcia
  • , Antoine Begault
  • , Marie Paule Cani
  • , Maxime Portaz
  • , Alexis Viand
  • , Romain Dulery
  • , Laurence Boissieux
  • , Pierre Heinish
  • , Remi Ronfard
  • , Dominique Vaufreydaz

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Pretend play is a storytelling technique, naturally used from very young ages, which relies on object substitution to represent the characters of the imagined story. We propose a system which assists the storyteller by generating a virtualized story from a recorded dialogue performed with 3D printed figurines. We capture the gestures and facial expressions of the storyteller using Kinect cameras and IMU sensors and transfer them to their virtual counterparts in the story-world. As a proof-of-concept, we demonstrate our system with an improvised story involving a prince and a witch, which was successfully recorded and transferred into 3D animation.

Original languageEnglish
Title of host publication2017 IEEE Virtual Reality, VR 2017 - Proceedings
PublisherIEEE Computer Society
Pages207-208
Number of pages2
ISBN (Electronic)9781509066476
DOIs
Publication statusPublished - 4 Apr 2017
Externally publishedYes
Event19th IEEE Virtual Reality, VR 2017 - Los Angeles, United States
Duration: 18 Mar 201722 Mar 2017

Publication series

NameProceedings - IEEE Virtual Reality

Conference

Conference19th IEEE Virtual Reality, VR 2017
Country/TerritoryUnited States
CityLos Angeles
Period18/03/1722/03/17

Keywords

  • I.3.7 [Computer graphics]: Three-Dimensional Graphics and Realism - Animation
  • I.3.7 [Computer graphics]: Three-dimensional graphics and realism - Virtual reality

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