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A variational approach to Eulerian geometry processing

  • California Institute of Technology

Research output: Contribution to conferencePaperpeer-review

Abstract

We present a purely Eulerian framework for geometry processing of surfaces and foliations. Contrary to current Eulerian methods used in graphics, we use conservative methods and a variational interpretation, offering a unified framework for routine surface operations such as smoothing, offsetting, and animation. Computations are performed on a fixed volumetric grid without recourse to Lagrangian techniques such as triangle meshes, particles, or path tracing. At the core of our approach is the use of the Coarea Formula to express area integrals over isosurfaces as volume integrals. This enables the simultaneous processing of multiple isosurfaces, while a single interface can be treated as the special case of a dense foliation. We show that our method is a powerful alternative to conventional geometric representations in delicate cases such as the handling of high-genus surfaces, weighted offsetting, foliation smoothing of medical datasets, and incompressible fluid animation.

Original languageEnglish
DOIs
Publication statusPublished - 17 Dec 2007
Externally publishedYes
Event34th Annual Meeting of the Association for Computing Machinery's Special Interest Group on Graphics - San Diego, CA, United States
Duration: 5 Aug 20079 Aug 2007

Conference

Conference34th Annual Meeting of the Association for Computing Machinery's Special Interest Group on Graphics
Country/TerritoryUnited States
CitySan Diego, CA
Period5/08/079/08/07

Keywords

  • Digital geometry processing
  • Fluids
  • Foliations
  • Mean curvature flow
  • Normal flows
  • Offset surfaces

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