TY - GEN
T1 - Abstracting Sketches Through Simple Primitives
AU - Alaniz, Stephan
AU - Mancini, Massimiliano
AU - Dutta, Anjan
AU - Marcos, Diego
AU - Akata, Zeynep
N1 - Publisher Copyright:
© 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2022/1/1
Y1 - 2022/1/1
N2 - Humans show high-level of abstraction capabilities in games that require quickly communicating object information. They decompose the message content into multiple parts and communicate them in an interpretable protocol. Toward equipping machines with such capabilities, we propose the Primitive-based Sketch Abstraction task where the goal is to represent sketches using a fixed set of drawing primitives under the influence of a budget. To solve this task, our Primitive-Matching Network (PMN), learns interpretable abstractions of a sketch in a self supervised manner. Specifically, PMN maps each stroke of a sketch to its most similar primitive in a given set, predicting an affine transformation that aligns the selected primitive to the target stroke. We learn this stroke-to-primitive mapping end-to-end with a distance-transform loss that is minimal when the original sketch is precisely reconstructed with the predicted primitives. Our PMN abstraction empirically achieves the highest performance on sketch recognition and sketch-based image retrieval given a communication budget, while at the same time being highly interpretable. This opens up new possibilities for sketch analysis, such as comparing sketches by extracting the most relevant primitives that define an object category. Code is available at https://github.com/ExplainableML/sketch-primitives.
AB - Humans show high-level of abstraction capabilities in games that require quickly communicating object information. They decompose the message content into multiple parts and communicate them in an interpretable protocol. Toward equipping machines with such capabilities, we propose the Primitive-based Sketch Abstraction task where the goal is to represent sketches using a fixed set of drawing primitives under the influence of a budget. To solve this task, our Primitive-Matching Network (PMN), learns interpretable abstractions of a sketch in a self supervised manner. Specifically, PMN maps each stroke of a sketch to its most similar primitive in a given set, predicting an affine transformation that aligns the selected primitive to the target stroke. We learn this stroke-to-primitive mapping end-to-end with a distance-transform loss that is minimal when the original sketch is precisely reconstructed with the predicted primitives. Our PMN abstraction empirically achieves the highest performance on sketch recognition and sketch-based image retrieval given a communication budget, while at the same time being highly interpretable. This opens up new possibilities for sketch analysis, such as comparing sketches by extracting the most relevant primitives that define an object category. Code is available at https://github.com/ExplainableML/sketch-primitives.
KW - Sketch abstraction
KW - Sketch analysis
UR - https://www.scopus.com/pages/publications/85142700333
U2 - 10.1007/978-3-031-19818-2_23
DO - 10.1007/978-3-031-19818-2_23
M3 - Conference contribution
AN - SCOPUS:85142700333
SN - 9783031198175
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 396
EP - 412
BT - Computer Vision – ECCV 2022 - 17th European Conference, Proceedings
A2 - Avidan, Shai
A2 - Brostow, Gabriel
A2 - Cissé, Moustapha
A2 - Farinella, Giovanni Maria
A2 - Hassner, Tal
PB - Springer Science and Business Media Deutschland GmbH
T2 - 17th European Conference on Computer Vision, ECCV 2022
Y2 - 23 October 2022 through 27 October 2022
ER -