TY - GEN
T1 - Adaptation of quadric metric simplification to MPEG-4 animated object
AU - Preda, Marius
AU - Tran, Son
AU - Prêteux, Françoise
PY - 2005/12/1
Y1 - 2005/12/1
N2 - Our work focuses on the simplification of MPEG-4 avatar models. Similar to other general purposed 3D models, these avatars often claim complex, highly detailed presentation to maintain a convincing level of realism. However, the full complexity of such models is not always required, especially when a client terminal - for the reason of portability and cost reduction - cannot or does not necessarily support high complex presentation. First, we deploy the well-known 3D simplification based on quadric error metric to create a simplified version of the avatar in question, taking into account that the avatar is also a 3D model based on manifold mesh. Within this general scope, we introduce a new weight factor to overcome an uncertainty in choosing target for decimation. Next, exploiting the biomechanical characteristic of avatars - having the underlying skeleton structure - we propose an adaptation of the simplifying technique to avatars. The concept of bones is taken into account as either a boundary constraint or a cost-component for the quadric error. Encouraging results can be obtained with these modified procedures.
AB - Our work focuses on the simplification of MPEG-4 avatar models. Similar to other general purposed 3D models, these avatars often claim complex, highly detailed presentation to maintain a convincing level of realism. However, the full complexity of such models is not always required, especially when a client terminal - for the reason of portability and cost reduction - cannot or does not necessarily support high complex presentation. First, we deploy the well-known 3D simplification based on quadric error metric to create a simplified version of the avatar in question, taking into account that the avatar is also a 3D model based on manifold mesh. Within this general scope, we introduce a new weight factor to overcome an uncertainty in choosing target for decimation. Next, exploiting the biomechanical characteristic of avatars - having the underlying skeleton structure - we propose an adaptation of the simplifying technique to avatars. The concept of bones is taken into account as either a boundary constraint or a cost-component for the quadric error. Encouraging results can be obtained with these modified procedures.
U2 - 10.1007/11581772_5
DO - 10.1007/11581772_5
M3 - Conference contribution
AN - SCOPUS:33646677208
SN - 3540300279
SN - 9783540300274
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 49
EP - 60
BT - Advances in Mulitmedia Information Processing - PCM 2005 - 6th Pacific Rim Conference on Multimedia, Proceedings
T2 - 6th Pacific Rim Conference on Multimedia - Advances in Mulitmedia Information Processing - PCM 2005
Y2 - 13 November 2005 through 16 November 2005
ER -