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Adaptive 3D content for multi-platform on-line games

  • Francisco Morán
  • , Marius Preda
  • , Gauthier Lafruit
  • , Paulo Villegas
  • , Robert Paul Berretty
  • Universidad Politécnica de Madrid
  • CNRS SAMOVAR UMR 5157
  • Interuniversitair Micro Electronica Centrum
  • Torre Telefonica
  • Philips Research

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Citations (Scopus)

Abstract

Most current multi-player 3D games can only be played on dedicated platforms, requiring specifically designed content and communication over a predefined network. To overcome these limitations, the OLGA (On-Line GAming) consortium has devised a framework to develop distributive, multi-player 3D games. Scalability at the level of content, platforms and networks is exploited to achieve the best tradeoffs between complexity and quality. Besides, standardized content compression formats (MPEG-4, JPEG 2000) are used in OLGA 's framework, enabling easy deployment over existing infrastructure, while keeping hooks to well-established practices in the game industry.

Original languageEnglish
Title of host publicationProceedings - 2007 International Conference on Cyberworlds, CW'07
Pages194-201
Number of pages8
DOIs
Publication statusPublished - 1 Dec 2007
Externally publishedYes
Event2007 International Conference on Cyberworlds, CW'07 - Hannover, Germany
Duration: 24 Oct 200727 Oct 2007

Publication series

NameProceedings - 2007 International Conference on Cyberworlds, CW'07

Conference

Conference2007 International Conference on Cyberworlds, CW'07
Country/TerritoryGermany
CityHannover
Period24/10/0727/10/07

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