TY - GEN
T1 - Adaptive 3D content for multi-platform on-line games
AU - Morán, Francisco
AU - Preda, Marius
AU - Lafruit, Gauthier
AU - Villegas, Paulo
AU - Berretty, Robert Paul
PY - 2007/12/1
Y1 - 2007/12/1
N2 - Most current multi-player 3D games can only be played on dedicated platforms, requiring specifically designed content and communication over a predefined network. To overcome these limitations, the OLGA (On-Line GAming) consortium has devised a framework to develop distributive, multi-player 3D games. Scalability at the level of content, platforms and networks is exploited to achieve the best tradeoffs between complexity and quality. Besides, standardized content compression formats (MPEG-4, JPEG 2000) are used in OLGA 's framework, enabling easy deployment over existing infrastructure, while keeping hooks to well-established practices in the game industry.
AB - Most current multi-player 3D games can only be played on dedicated platforms, requiring specifically designed content and communication over a predefined network. To overcome these limitations, the OLGA (On-Line GAming) consortium has devised a framework to develop distributive, multi-player 3D games. Scalability at the level of content, platforms and networks is exploited to achieve the best tradeoffs between complexity and quality. Besides, standardized content compression formats (MPEG-4, JPEG 2000) are used in OLGA 's framework, enabling easy deployment over existing infrastructure, while keeping hooks to well-established practices in the game industry.
U2 - 10.1109/CW.2007.12
DO - 10.1109/CW.2007.12
M3 - Conference contribution
AN - SCOPUS:46449132035
SN - 0769530052
SN - 9780769530055
T3 - Proceedings - 2007 International Conference on Cyberworlds, CW'07
SP - 194
EP - 201
BT - Proceedings - 2007 International Conference on Cyberworlds, CW'07
T2 - 2007 International Conference on Cyberworlds, CW'07
Y2 - 24 October 2007 through 27 October 2007
ER -