Adaptive simulation of soft bodies in real-time

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Abstract

This paper presents an adaptive technique to animate deformable bodies in real-time. Our method relies on mixed Finite-Volume/Finite-Element method applied to an arbitrary non-nested hierarchy of volumetric meshes. We achieve a garanteed frame rate thanks to a novative multi-resolution algorithm that locally refines or simplifies the simulated object in order to concentrate computation load where and when needed.

Original languageEnglish
Title of host publicationProceedings - Computer Animation 2000, CA 2000
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages15-20
Number of pages6
ISBN (Electronic)0769506836, 9780769506838
DOIs
Publication statusPublished - 1 Jan 2000
Externally publishedYes
Event2000 Computer Animation, CA 2000 - Philadelphia, United States
Duration: 3 May 20005 May 2000

Publication series

NameProceedings - Computer Animation 2000, CA 2000

Conference

Conference2000 Computer Animation, CA 2000
Country/TerritoryUnited States
CityPhiladelphia
Period3/05/005/05/00

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