Adaptive wisp tree-a multiresolution control structure for simulating dynamic clustering in hair motion

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Abstract

Realistic animation of long human hair is difficult due to the number of hair strands and to the complexity of their interactions. Existing methods remain limited to smooth, uniform, and relatively simple hair motion. We present a powerful adaptive approach to modeling dynamic clustering behavior that characterizes complex long-hair motion. The Adaptive Wisp Tree (AWT) is a novel control structure that approximates the large-scale coherent motion of hair clusters as well as small-scaled variation of individual hair strands. The AWT also aids computation efficiency by identifying regions where visible hair motions are likely to occur. The AWT is coupled with a multiresolution geometry used to define the initial hair model. This combined system produces stable animations that exhibit the natural effects of clustering and mutual hair interaction. Our results show that the method is applicable to a wide variety of hair styles.

Original languageEnglish
Title of host publicationProceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2003
PublisherAssociation for Computing Machinery
Pages207-213
Number of pages7
ISBN (Print)1581136595, 9781581136593
DOIs
Publication statusPublished - 26 Jul 2003
Event2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2003 - San Diego, United States
Duration: 26 Jul 200327 Jul 2003

Publication series

NameProceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2003

Conference

Conference2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2003
Country/TerritoryUnited States
CitySan Diego
Period26/07/0327/07/03

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