Additional winning strategies in two-player games

Vadim Malvone, Aniello Murano

Research output: Contribution to journalConference articlepeer-review

Abstract

We study the problem of checking whether a two-player reachability game admits more than a winning strategy. We investigate this in case of perfect and imperfect information, and, by means of an automata approach we provide a linear-time procedure and an exponential-time procedure, respectively. In both cases, the results are tight.

Original languageEnglish
Pages (from-to)251-256
Number of pages6
JournalCEUR Workshop Proceedings
Volume1720
Publication statusPublished - 1 Jan 2016
Externally publishedYes
Event17th Italian Conference on Theoretical Computer Science, ICTCS 2016 - Lecce, Italy
Duration: 7 Sept 20169 Sept 2016

Fingerprint

Dive into the research topics of 'Additional winning strategies in two-player games'. Together they form a unique fingerprint.

Cite this