Advanced animation framework for virtual character within the MPEG-4 standard

Research output: Contribution to conferencePaperpeer-review

Abstract

This paper presents an advanced animation framework for virtual character within the MPEG-4 standard. The Bone-based Animation (BBA) specifications are described and it is shown how they extend the MPEG-4 Face and Body Animation (FBA) specifications. Specifically, the scene graph concept, the BBA nodes related to bone and muscle modeling, the animation parameters and the compression capabilities are successively addressed and discussed within a specific application related to a sign language communication system.

Original languageEnglish
PagesIII/509-III/512
Publication statusPublished - 1 Jan 2002
EventInternational Conference on Image Processing (ICIP'02) - Rochester, NY, United States
Duration: 22 Sept 200225 Sept 2002

Conference

ConferenceInternational Conference on Image Processing (ICIP'02)
Country/TerritoryUnited States
CityRochester, NY
Period22/09/0225/09/02

Fingerprint

Dive into the research topics of 'Advanced animation framework for virtual character within the MPEG-4 standard'. Together they form a unique fingerprint.

Cite this