TY - JOUR
T1 - An investigation into the relationship between perceived Quality-of-Experience and virtual acoustic environments
T2 - The case of 3D audio telephony
AU - ur Rehman Laghari, Khalil
AU - Falk, Tiago H.
AU - Hyder, Mansoor
AU - Haun, Michael
AU - Hoene, Christian
AU - Crespi, Noel
PY - 2013/10/22
Y1 - 2013/10/22
N2 - Quality of Experience (QoE) is a human centric quality evaluation method which provides the blue print of human needs, perceptions, feelings and experiences with respect to a multimedia service. In a communications ecosystem, human interaction takes place alongside technological, contextual, and business domains, thus producing a holistic view on QoE formation. In this paper, we investigate the relationship between human perceived QoE and "context" for burgeoning 3-dimensional (3D) audio teleconferencing services. 3D audio teleconferencing applications are customizable by generating different virtual acoustic environments (VAE), where parameters such as virtual room size and competing talker conditions can be adjusted for a particular application. The impact of different VAE characteristics on perceived QoE, however, is still unknown. In this study, four QoE factors were investigated across different VAE scenarios. It was found that a) medium-size virtual rooms produce optimal perceived QoE, b) competing talkers of mixed gender could be easily located in the virtual space, and c) competing speaker gender had no significant effect on perceived audio quality.
AB - Quality of Experience (QoE) is a human centric quality evaluation method which provides the blue print of human needs, perceptions, feelings and experiences with respect to a multimedia service. In a communications ecosystem, human interaction takes place alongside technological, contextual, and business domains, thus producing a holistic view on QoE formation. In this paper, we investigate the relationship between human perceived QoE and "context" for burgeoning 3-dimensional (3D) audio teleconferencing services. 3D audio teleconferencing applications are customizable by generating different virtual acoustic environments (VAE), where parameters such as virtual room size and competing talker conditions can be adjusted for a particular application. The impact of different VAE characteristics on perceived QoE, however, is still unknown. In this study, four QoE factors were investigated across different VAE scenarios. It was found that a) medium-size virtual rooms produce optimal perceived QoE, b) competing talkers of mixed gender could be easily located in the virtual space, and c) competing speaker gender had no significant effect on perceived audio quality.
KW - 3D audio
KW - Communication ecosystem
KW - Quality of experience
KW - Teleconferencing
KW - Virtual acoustic environment
M3 - Article
AN - SCOPUS:84885725241
SN - 0958-695X
VL - 19
SP - 1718
EP - 1735
JO - Journal of Universal Computer Science
JF - Journal of Universal Computer Science
IS - 12
ER -