TY - JOUR
T1 - Anatomy transfer
AU - Ali-Hamadi, Dicko
AU - Liu, Tiantian
AU - Gilles, Benjamin
AU - Kavan, Ladislav
AU - Faure, Francois
AU - Palombi, Olivier
AU - Cani, Marie Paule
PY - 2013/11/1
Y1 - 2013/11/1
N2 - Characters with precise internal anatomy are important in film and visual effects, as well as in medical applications. We propose the first semi-automatic method for creating anatomical structures, such as bones, muscles, viscera and fat tissues. This is done by transferring a reference anatomical model from an input template to an arbitrary target character, only defined by its boundary representation (skin). The fat distribution of the target character needs to be specified. We can either infer this information from MRI data, or allow the users to express their creative intent through a new editing tool. The rest of our method runs automatically: it first transfers the bones to the target character, while maintaining their structure as much as possible. The bone layer, along with the target skin eroded using the fat thickness information, are then used to define a volume where we map the internal anatomy of the source model using harmonic (Laplacian) deformation. This way, we are able to quickly generate anatomical models for a large range of target characters, while maintaining anatomical constraints.
AB - Characters with precise internal anatomy are important in film and visual effects, as well as in medical applications. We propose the first semi-automatic method for creating anatomical structures, such as bones, muscles, viscera and fat tissues. This is done by transferring a reference anatomical model from an input template to an arbitrary target character, only defined by its boundary representation (skin). The fat distribution of the target character needs to be specified. We can either infer this information from MRI data, or allow the users to express their creative intent through a new editing tool. The rest of our method runs automatically: it first transfers the bones to the target character, while maintaining their structure as much as possible. The bone layer, along with the target skin eroded using the fat thickness information, are then used to define a volume where we map the internal anatomy of the source model using harmonic (Laplacian) deformation. This way, we are able to quickly generate anatomical models for a large range of target characters, while maintaining anatomical constraints.
KW - Character modeling
U2 - 10.1145/2508363.2508415
DO - 10.1145/2508363.2508415
M3 - Article
AN - SCOPUS:84887849878
SN - 0730-0301
VL - 32
JO - ACM Transactions on Graphics
JF - ACM Transactions on Graphics
IS - 6
M1 - 188
ER -