Animated Characters within the MPEG-4 Standard

Françoise Prêteux, Marius Preda

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

The first 3D virtual human model was designed and animated by means of the computer in the late '70s. Since then, virtual character models have become more and more popular, making a growing population able to impact the everyday real world. Starting from simple and easy-tocontrol models used in commercial games, to more complex virtual assistants for commercial1 or informational2 Web sites, to the new stars of virtual cinema,3 television,4 and advertising,5 the 3D character model industry is currently booming.

Original languageEnglish
Title of host publicationEncyclopedia of Information Science and Technology
Subtitle of host publicationVolume I
PublisherIGI Global
Pages123-126
Number of pages4
Volume1
ISBN (Electronic)9781591407942
ISBN (Print)9781591405535
DOIs
Publication statusPublished - 1 Jan 2005
Externally publishedYes

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