Skip to main navigation Skip to search Skip to main content

Animating soft substances with implicit surfaces

  • iMAGIS/IMAG

Research output: Contribution to conferencePaperpeer-review

123 Citations (Scopus)

Abstract

This paper presents a hybrid model for animation of soft inelastic substance which undergo topological changes, e.g. separation and fusion and which fit with the objects they are in contact with. The model uses a particle system coated with a smooth iso-surface that is used for performing collision detection, precise contact modeling and integration of response forces. The animation technique solves three problems inherent in implicit modeling. Firstly, local volume controllers are defined to insure constant volume deformation, even during highly inelastic processes such as splitting or fusion. Secondly, we avoid unwanted distance blending between disconnected pieces of the same substance. Finally, we simulate both collisions and progressive merging under compression between implicit surfaces that do not blend together. Parameter tuning is facilitated by the layered model and animation is generated at interactive rates.

Original languageEnglish
Pages287-290
Number of pages4
DOIs
Publication statusPublished - 1 Jan 1995
Externally publishedYes
EventProceedings of the 22nd Annual ACM Conference on Computer Graphics and Interactive Techniques - Los Angeles, CA, USA
Duration: 9 Aug 199511 Aug 1995

Conference

ConferenceProceedings of the 22nd Annual ACM Conference on Computer Graphics and Interactive Techniques
CityLos Angeles, CA, USA
Period9/08/9511/08/95

Fingerprint

Dive into the research topics of 'Animating soft substances with implicit surfaces'. Together they form a unique fingerprint.

Cite this