Animation Wrinkling: Augmenting Coarse Cloth Simulations with Realistic-Looking Wrinkles

  • Damien Rohmer
  • , Marie Paule Cani
  • , Stefanie Hahmann
  • , Tiberiu Popa
  • , Alla Sheffer

Research output: Contribution to journalArticlepeer-review

Abstract

Moving garments and other cloth objects exhibit dynamic, complex wrinkles. Generating such wrinkles in a virtual environment currently requires either a time-consuming manual design process, or a computationally expensive simulation, often combined with accurate parameter-tuning requiring specialized animator skills. Our work presents an alternative approach for wrinkle generation which combines coarse cloth animation with a post-processing step for efficient generation of realistic-looking fine dynamic wrinkles. Our method uses the stretch tensor of the coarse animation output as a guide for wrinkle placement. To ensure temporal coherence, the placement mechanism uses a space-time approach allowing not only for smooth wrinkle appearance and disappearance, but also for wrinkle motion, splitting, and merging over time. Our method generates believable wrinkle geometry using specialized curve-based implicit deformers. The method is fully automatic and has a single user control parameter that enables the user to mimic different fabrics.

Original languageEnglish
Pages (from-to)1-8
Number of pages8
JournalACM Transactions on Graphics
Volume29
Issue number6
DOIs
Publication statusPublished - 1 Jan 2010
Externally publishedYes

Keywords

  • Cloth
  • implicit modeling
  • mesh deformation
  • procedural animation
  • wrinkle modeling

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