TY - GEN
T1 - Anisotropic polygonal remeshing
AU - Alliez, Pierre
AU - Cohen-Steiner, David
AU - Devillers, Olivier
AU - Lévy, Bruno
AU - Desbrun, Mathieu
PY - 2003/12/1
Y1 - 2003/12/1
N2 - In this paper, we propose a novel polygonal remeshing technique that exploits a key aspect of surfaces: the intrinsic anisotropy of natural or man-made geometry. In particular, we use curvature directions to drive the remeshing process, mimicking the lines that artists themselves would use when creating 3D models from scratch. After extracting and smoothing the curvature tensor field of an input genus-0 surface patch, lines of minimum and maximum curvatures are used to determine appropriate edges for the remeshed version in anisotropic regions, while spherical regions are simply point sampled since there is no natural direction of symmetry locally. As a result our technique generates polygon meshes mainly composed of quads in anisotropic regions, and of triangles in spherical regions. Our approach provides the flexibility to produce meshes ranging from isotropic to anisotropic, from coarse to dense, and from uniform to curvature adapted.
AB - In this paper, we propose a novel polygonal remeshing technique that exploits a key aspect of surfaces: the intrinsic anisotropy of natural or man-made geometry. In particular, we use curvature directions to drive the remeshing process, mimicking the lines that artists themselves would use when creating 3D models from scratch. After extracting and smoothing the curvature tensor field of an input genus-0 surface patch, lines of minimum and maximum curvatures are used to determine appropriate edges for the remeshed version in anisotropic regions, while spherical regions are simply point sampled since there is no natural direction of symmetry locally. As a result our technique generates polygon meshes mainly composed of quads in anisotropic regions, and of triangles in spherical regions. Our approach provides the flexibility to produce meshes ranging from isotropic to anisotropic, from coarse to dense, and from uniform to curvature adapted.
KW - anisotropic sampling
KW - approximation theory
KW - lines of curvatures
KW - polygon meshes
KW - surface remeshing
KW - tensor fields
U2 - 10.1145/1201775.882296
DO - 10.1145/1201775.882296
M3 - Conference contribution
AN - SCOPUS:77953973380
SN - 1581137095
SN - 9781581137095
T3 - ACM SIGGRAPH 2003 Papers, SIGGRAPH '03
SP - 485
EP - 493
BT - ACM SIGGRAPH 2003 Papers, SIGGRAPH '03
T2 - ACM SIGGRAPH 2003 Papers, SIGGRAPH '03
Y2 - 27 July 2003 through 31 July 2003
ER -