Anisotropic polygonal remeshing

  • Pierre Alliez
  • , David Cohen-Steiner
  • , Olivier Devillers
  • , Bruno Lévy
  • , Mathieu Desbrun

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

In this paper, we propose a novel polygonal remeshing technique that exploits a key aspect of surfaces: the intrinsic anisotropy of natural or man-made geometry. In particular, we use curvature directions to drive the remeshing process, mimicking the lines that artists themselves would use when creating 3D models from scratch. After extracting and smoothing the curvature tensor field of an input genus-0 surface patch, lines of minimum and maximum curvatures are used to determine appropriate edges for the remeshed version in anisotropic regions, while spherical regions are simply point sampled since there is no natural direction of symmetry locally. As a result our technique generates polygon meshes mainly composed of quads in anisotropic regions, and of triangles in spherical regions. Our approach provides the flexibility to produce meshes ranging from isotropic to anisotropic, from coarse to dense, and from uniform to curvature adapted.

Original languageEnglish
Title of host publicationACM SIGGRAPH 2003 Papers, SIGGRAPH '03
Pages485-493
Number of pages9
DOIs
Publication statusPublished - 1 Dec 2003
Externally publishedYes
EventACM SIGGRAPH 2003 Papers, SIGGRAPH '03 - San Diego, CA, United States
Duration: 27 Jul 200331 Jul 2003

Publication series

NameACM SIGGRAPH 2003 Papers, SIGGRAPH '03

Conference

ConferenceACM SIGGRAPH 2003 Papers, SIGGRAPH '03
Country/TerritoryUnited States
CitySan Diego, CA
Period27/07/0331/07/03

Keywords

  • anisotropic sampling
  • approximation theory
  • lines of curvatures
  • polygon meshes
  • surface remeshing
  • tensor fields

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