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Appearance preserving octree-textures

  • Université de Pau et des Pays de l’Adour
  • TU Berlin
  • Univ. Bordeaux

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

12 Citations (Scopus)

Abstract

Because of their geometric complexity, high resolution 3D models, either designed in high-end modeling packages or acquired with range scanning devices, cannot be directly used in applications that require rendering at interactive framerates. One clever method to overcome this limitation is to perform an appearance preserving geometry simplification, by replacing the original model with a low resolution mesh equipped with high resolution normal maps. This process visually preserves small scale features from the initial geometry, while only requiring a reduced set of polygons. However, this conversion usually relies on some kind of global or piecewise parameterization, combined with the generation of a texture atlas, a process that is computationally expensive and requires precise user supervision. In this paper, we propose an alternative method in which the normal field of a high resolution model is adaptively sampled and encoded in an octree-based data structure, that we call appearance preserving octree-texture (APO). Our main contributions are: a normal-driven octree generation, a compact encoding and an efficient look-up algorithm. Our method is efficient, totally automatic, and avoids the expensive creation of a parameterization with its corresponding texture atlas.

Original languageEnglish
Title of host publicationProceedings - GRAPHITE 2007, 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia
Pages87-94
Number of pages8
DOIs
Publication statusPublished - 1 Dec 2007
Externally publishedYes
Event5th International Conference on Computer Graphics and Interactive Techniques in Australasia and South-East Asia, GRAPHITE 2007 - Perth, WA, Australia
Duration: 1 Dec 20074 Dec 2007

Publication series

NameProceedings - GRAPHITE 2007, 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia

Conference

Conference5th International Conference on Computer Graphics and Interactive Techniques in Australasia and South-East Asia, GRAPHITE 2007
Country/TerritoryAustralia
CityPerth, WA
Period1/12/074/12/07

Keywords

  • GPU
  • appearance preserving simplification
  • normal mapping
  • octree-textures

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