As simple as possible tessellation for interactive applications

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

A tessellation operator increases the number of nodes in a mesh and can be understood as an upsampling method for polygonal surfaces. Using real-time tessellation allows the application developer to specify a coarse mesh at the application level, but dynamically add vertices as needed at GPU level. This high resolution mesh may then be used to sample a (visually) smoother surface, eventually displaced using scalar or vector maps.

Original languageEnglish
Title of host publicationGPU Pro
Subtitle of host publicationAdvanced Rendering Techniques
PublisherCRC Press
Pages33-39
Number of pages7
ISBN (Electronic)9781439865538
ISBN (Print)9781568814728
DOIs
Publication statusPublished - 1 Jan 2010
Externally publishedYes

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