@inproceedings{12cca57dede7452ea2488056ebe31a39,
title = "Assembling the collective experience of a serious game mediation as an interactional practice",
abstract = "Public installation settings provide a great opportunity to study how various participants orient to one or several screens. In this paper, we explore how visitors use the central tactile menu of a serious game installation with the assistance of a mediator. To study this interactional organization, we conducted a video-based analysis of co-participants' practices. We focus on the close analysis of two distinct configurations of talk and bodily activities, which connect participants to the artefact through various embodied practices.",
keywords = "embodied interaction, ethnomethodology, public interfaces, serious game, video-based studies",
author = "Alain Bovet and Marc Relieu",
year = "2014",
month = jan,
day = "1",
doi = "10.1007/978-3-319-07227-2\_54",
language = "English",
isbn = "9783319072265",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
number = "PART 3",
pages = "571--580",
booktitle = "Human-Computer Interaction",
edition = "PART 3",
note = "16th International Conference on Human-Computer Interaction: Applications and Services, HCI International 2014 ; Conference date: 22-06-2014 Through 27-06-2014",
}