Asynchronous games: Innocence without alternation

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The notion of innocent strategy was introduced by Hyland and Ong in order to capture the interactive behaviour of λ-terms and PCF programs. An innocent strategy is defined as an alternating strategy with partial memory, in which the strategy plays according to its view. Extending the definition to nonalternating strategies is problematic, because the traditional definition of views is based on the hypothesis that Opponent and Proponent alternate during the interaction. Here, we take advantage of the diagrammatic reformulation of alternating innocence in asynchronous games, in order to provide a tentative definition of innocence in non-alternating games. The task is interesting, and far from easy. It requires the combination of true concurrency and game semantics in a clean and organic way, clarifying the relationship between asynchronous games and concurrent games in the sense of Abramsky and Melliès. It also requires an interactive reformulation of the usual acyclicity criterion of linear logic, as well as a directed variant, as a scheduling criterion.

Original languageEnglish
Title of host publicationCONCUR 2007 - Concurrency Theory - 18th International Conference, CONCUR 2007, Proceedings
PublisherSpringer Verlag
Pages395-411
Number of pages17
ISBN (Print)9783540744061
DOIs
Publication statusPublished - 1 Jan 2007
Event18th International Conference on Concurrency Theory, CONCUR 2007 - Lisbon, Portugal
Duration: 3 Sept 20078 Sept 2007

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume4703 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference18th International Conference on Concurrency Theory, CONCUR 2007
Country/TerritoryPortugal
CityLisbon
Period3/09/078/09/07

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