Authoring landscapes by combining ecosystem and terrain erosion simulation

  • Guillaume Cordonnier
  • , Eric Galin
  • , James Gain
  • , Bedrich Benes
  • , Eric Guérin
  • , Adrien Peytavie
  • , Marie Paule Cani

Research output: Contribution to journalConference articlepeer-review

Abstract

We introduce a novel framework for interactive landscape authoring that supports bi-directional feedback between erosion and vegetation simulation. Vegetation and terrain erosion have strong mutual impact and their interplay influences the overall realism of virtual scenes. Despite their importance, these complex interactions have been neglected in computer graphics. Our framework overcomes this by simulating the effect of a variety of geomor-phological agents and the mutual interaction between different material and vegetation layers, including rock, sand, humus, grass, shrubs, and trees. Users are able to exploit these interactions with an authoring interface that consistently shapes the terrain and populates it with details. Our method, validated through side-by-side comparison with real terrains, can be used not only to generate realistic static landscapes, but also to follow the temporal evolution of a landscape over a few centuries.

Original languageEnglish
Article number134
JournalACM Transactions on Graphics
Volume36
Issue number4
DOIs
Publication statusPublished - 1 Jan 2017
EventACM SIGGRAPH 2017 - Los Angeles, United States
Duration: 30 Jul 20173 Aug 2017

Keywords

  • Erosion
  • Landscape
  • Simulation of natural phenomena
  • Stochastic
  • Terrain
  • Vegetation

Fingerprint

Dive into the research topics of 'Authoring landscapes by combining ecosystem and terrain erosion simulation'. Together they form a unique fingerprint.

Cite this