TY - JOUR
T1 - Authoring landscapes by combining ecosystem and terrain erosion simulation
AU - Cordonnier, Guillaume
AU - Galin, Eric
AU - Gain, James
AU - Benes, Bedrich
AU - Guérin, Eric
AU - Peytavie, Adrien
AU - Cani, Marie Paule
N1 - Publisher Copyright:
© 2017 Copyright held by the owner/author(s).
PY - 2017/1/1
Y1 - 2017/1/1
N2 - We introduce a novel framework for interactive landscape authoring that supports bi-directional feedback between erosion and vegetation simulation. Vegetation and terrain erosion have strong mutual impact and their interplay influences the overall realism of virtual scenes. Despite their importance, these complex interactions have been neglected in computer graphics. Our framework overcomes this by simulating the effect of a variety of geomor-phological agents and the mutual interaction between different material and vegetation layers, including rock, sand, humus, grass, shrubs, and trees. Users are able to exploit these interactions with an authoring interface that consistently shapes the terrain and populates it with details. Our method, validated through side-by-side comparison with real terrains, can be used not only to generate realistic static landscapes, but also to follow the temporal evolution of a landscape over a few centuries.
AB - We introduce a novel framework for interactive landscape authoring that supports bi-directional feedback between erosion and vegetation simulation. Vegetation and terrain erosion have strong mutual impact and their interplay influences the overall realism of virtual scenes. Despite their importance, these complex interactions have been neglected in computer graphics. Our framework overcomes this by simulating the effect of a variety of geomor-phological agents and the mutual interaction between different material and vegetation layers, including rock, sand, humus, grass, shrubs, and trees. Users are able to exploit these interactions with an authoring interface that consistently shapes the terrain and populates it with details. Our method, validated through side-by-side comparison with real terrains, can be used not only to generate realistic static landscapes, but also to follow the temporal evolution of a landscape over a few centuries.
KW - Erosion
KW - Landscape
KW - Simulation of natural phenomena
KW - Stochastic
KW - Terrain
KW - Vegetation
U2 - 10.1145/3072959.3073667
DO - 10.1145/3072959.3073667
M3 - Conference article
AN - SCOPUS:85030778593
SN - 0730-0301
VL - 36
JO - ACM Transactions on Graphics
JF - ACM Transactions on Graphics
IS - 4
M1 - 134
T2 - ACM SIGGRAPH 2017
Y2 - 30 July 2017 through 3 August 2017
ER -