TY - GEN
T1 - Automatic generation of geological stories from a single sketch
AU - Garcia, Maxime
AU - Cani, Marie Paule
AU - Ronfard, Rémi
AU - Gout, Claude
AU - Perrenoud, Christian
N1 - Publisher Copyright:
© 2018 ACM.
PY - 2018/8/17
Y1 - 2018/8/17
N2 - Describing the history of a terrain from a vertical geological cross-section is an important problem in geology, called geological restoration. Designing the sequential evolution of the geometry is usually done manually, involving many trials and errors. In this work, we recast this problem as a storyboarding problem, where the dierent stages in the restoration are automatically generated as storyboard panels and displayed as geological stories. Our system allows geologists to interactively explore multiple scenarios by selecting plausible geological event sequences and backward simulating them at interactive rate, causing the terrain layers to be progressively un-deposited, un-eroded, un-compacted, un-folded and un-faulted. Storyboard sketches are generated along the way. When a restoration is complete, the storyboard panels can be used for automatically generating a forward animation of the terrain history, enabling quick visualization and validation of hypotheses. As a proof-of-concept, we describe how our system was used by geologists to restore and animate cross-sections in real examples at various spatial and temporal scales and with dierent levels of complexity, including the Chartreuse region in the French Alps.
AB - Describing the history of a terrain from a vertical geological cross-section is an important problem in geology, called geological restoration. Designing the sequential evolution of the geometry is usually done manually, involving many trials and errors. In this work, we recast this problem as a storyboarding problem, where the dierent stages in the restoration are automatically generated as storyboard panels and displayed as geological stories. Our system allows geologists to interactively explore multiple scenarios by selecting plausible geological event sequences and backward simulating them at interactive rate, causing the terrain layers to be progressively un-deposited, un-eroded, un-compacted, un-folded and un-faulted. Storyboard sketches are generated along the way. When a restoration is complete, the storyboard panels can be used for automatically generating a forward animation of the terrain history, enabling quick visualization and validation of hypotheses. As a proof-of-concept, we describe how our system was used by geologists to restore and animate cross-sections in real examples at various spatial and temporal scales and with dierent levels of complexity, including the Chartreuse region in the French Alps.
KW - Geology
KW - Simulation
KW - Sketch-based animation
KW - Storytelling
U2 - 10.1145/3229147.3229161
DO - 10.1145/3229147.3229161
M3 - Conference contribution
AN - SCOPUS:85056105249
T3 - Proceedings - Expressive 2018: Computational Aesthetics Sketch-Based Interfaces and Modeling Non-Photorealistic Animation and Rendering
BT - Proceedings - Expressive 2018
A2 - Spencer, Stephen N.
PB - Association for Computing Machinery, Inc
T2 - 2018 Joint Symposium on Computational Aesthetics Sketch-Based Interfaces and Modeling Non-Photorealistic Animation and Rendering, Expressive 2018
Y2 - 17 August 2018 through 19 August 2018
ER -