Abstract
In this work, we address the task of unconditional head motion generation to animate still human faces in a low-dimensional semantic space from a single reference pose. Different from traditional audio-conditioned talking head generation that seldom puts emphasis on realistic head motions, we devise a GAN-based architecture that learns to synthesize rich head motion sequences over long duration while maintaining low error-accumulation levels. In particular, the autoregressive generation of incremental outputs ensures smooth trajectories, while a multi-scale discriminator on input pairs drives generation toward better handling of high- and low-frequency signals and less mode collapse. We experimentally demonstrate the relevance of the proposed method and show its superiority compared to models that attained state-of-the-art performances on similar tasks.
| Original language | English |
|---|---|
| Article number | 5154 |
| Journal | ACM Transactions on Multimedia Computing, Communications and Applications |
| Volume | 21 |
| Issue number | 1 |
| DOIs | |
| Publication status | Published - 16 Dec 2024 |
Keywords
- GAN
- face landmarks
- head motion
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