Binary shading using appearance and geometry

Bert Buchholz, Tamy Boubekeur, Doug DeCarlo, Marc Alexa

Research output: Contribution to journalArticlepeer-review

Abstract

In the style of binary shading, shape and illumination are depicted using two colours, typically black and white, which form coherent lines and regions in the image. We formulate the problem of assigning colours in the rendered image as an energy minimization, computed using graph cut on the image grid. The terms of this energy come from two sources: appearance (shading) and geometry (depth and curvature). Our contributions are in the use of geometric information in determining colours, and how this information is incorporated into a graph cut approach. This optimization yields boundaries between black and white regions that tend towards being shorter and to run along geometric features like creases. We show a range of results, and demonstrate that this approach produces more coherent images than simpler approaches that make local decisions when assigning colours, or that do not use geometry.

Original languageEnglish
Pages (from-to)1981-1992
Number of pages12
JournalComputer Graphics Forum
Volume29
Issue number6
DOIs
Publication statusPublished - 1 Jan 2010
Externally publishedYes

Keywords

  • binary shading
  • black and white pictures
  • graph cut
  • non photorealistic rendering
  • two-colors shading
  • variational rendering

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