TY - GEN
T1 - Biohybrid Devices
T2 - 36th Annual ACM Symposium on User Interface Software and Technology, UIST 2023
AU - Nicolae, Madalina
AU - Roussel, Vivien
AU - Koelle, Marion
AU - Huron, Samuel
AU - Steimle, Jürgen
AU - Teyssier, Marc
N1 - Publisher Copyright:
© 2023 ACM.
PY - 2023/10/29
Y1 - 2023/10/29
N2 - Living bio-materials are increasingly used in HCI for fabricating objects by growing. However, how to integrate electronics to make these objects interactive still needs to be clarified. This paper presents an exploration of the fabrication design space of Biohybrid Interactive Devices, a class of interactive devices fabricated by merging electronic components and living organisms. From the exploration of this space using bacterial cellulose, we outline a fabrication framework centered on the biomaterials"life cycle phases. We introduce a set of novel fabrication techniques for embedding conductive elements, sensors, and output components through biological (e.g. bio-fabrication and bio-assembling) and digital processes. We demonstrate the combinatory aspect of the framework by realizing three tangible, wearable, and shape-changing interfaces. Finally, we discuss the sustainability of our approach, its limitations, and the implications for bio-hybrid systems in HCI.
AB - Living bio-materials are increasingly used in HCI for fabricating objects by growing. However, how to integrate electronics to make these objects interactive still needs to be clarified. This paper presents an exploration of the fabrication design space of Biohybrid Interactive Devices, a class of interactive devices fabricated by merging electronic components and living organisms. From the exploration of this space using bacterial cellulose, we outline a fabrication framework centered on the biomaterials"life cycle phases. We introduce a set of novel fabrication techniques for embedding conductive elements, sensors, and output components through biological (e.g. bio-fabrication and bio-assembling) and digital processes. We demonstrate the combinatory aspect of the framework by realizing three tangible, wearable, and shape-changing interfaces. Finally, we discuss the sustainability of our approach, its limitations, and the implications for bio-hybrid systems in HCI.
U2 - 10.1145/3586183.3606774
DO - 10.1145/3586183.3606774
M3 - Conference contribution
AN - SCOPUS:85178511285
T3 - UIST 2023 - Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology
BT - UIST 2023 - Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology
PB - Association for Computing Machinery, Inc
Y2 - 29 October 2023 through 1 November 2023
ER -