CageR: From 3D performance capture to cage-based representation

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Modern performance capture systems [de Aguiar et al. 2008] provide high resolution 3D mesh sequences which are becoming critical components for today's special effects. Unfortunately, such raw sequences have a large memory footprint and are difficult to edit. We propose CageR, a framework based on spatial deformation with cages to construct automatically a compact and editable high level representation of these raw sequences, resulting in high compression factors and allowing easier post processing. In particular, we formulate an automatic cage fitting algorithm embedding a new relaxation strategy based on Maximum Volume and a new regularization method based on sub-spectral analysis. As a result, we use the CageR representation in various applications, including compression, motion transfer and shape space modeling.

Original languageEnglish
Title of host publicationACM SIGGRAPH 2012 Talks SIGGRAPH'12
DOIs
Publication statusPublished - 4 Sept 2012
EventACM Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH'12 - Los Angeles, CA, United States
Duration: 5 Aug 20129 Aug 2012

Publication series

NameACM SIGGRAPH 2012 Talks,SIGGRAPH'12

Conference

ConferenceACM Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH'12
Country/TerritoryUnited States
CityLos Angeles, CA
Period5/08/129/08/12

Keywords

  • GPU
  • cage coordinates
  • linear algebra
  • maxvol
  • reverse engineering
  • spectral

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