COLLADA + MPEG-4 or X3D + MPEG-4: An overview of 3-D graphics assets and applications standards

Marius Preda, Ivica Arsov, Francisco Morán

Research output: Contribution to journalArticlepeer-review

Abstract

We analyzed the three main open standards dealing with three-dimensional (3-D) graphics content and applications, X3D, COLLADA, and MPEG-4, to clarify the role of each with respect to the following criteria: ability to describe only the graphics assets in a synthetic 3-D scene or also its behavior as an application, compression capacities, and appropriateness for authoring, transmission, and publishing. COLLADA could become the interchange format for authoring tools; MPEG-4 on top of it (as specified in MPEG-4 Part 25), the publishing format for graphics assets; and X3D, the standard for interactive applications, enriched by MPEG-4 compression in the case of online ones.

Original languageEnglish
Article number5430532
Pages (from-to)39-47
Number of pages9
JournalIEEE Vehicular Technology Magazine
Volume5
Issue number1
DOIs
Publication statusPublished - 1 Mar 2010
Externally publishedYes

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