Abstract
We analyzed the three main open standards dealing with three-dimensional (3-D) graphics content and applications, X3D, COLLADA, and MPEG-4, to clarify the role of each with respect to the following criteria: ability to describe only the graphics assets in a synthetic 3-D scene or also its behavior as an application, compression capacities, and appropriateness for authoring, transmission, and publishing. COLLADA could become the interchange format for authoring tools; MPEG-4 on top of it (as specified in MPEG-4 Part 25), the publishing format for graphics assets; and X3D, the standard for interactive applications, enriched by MPEG-4 compression in the case of online ones.
| Original language | English |
|---|---|
| Article number | 5430532 |
| Pages (from-to) | 39-47 |
| Number of pages | 9 |
| Journal | IEEE Vehicular Technology Magazine |
| Volume | 5 |
| Issue number | 1 |
| DOIs | |
| Publication status | Published - 1 Mar 2010 |
| Externally published | Yes |