Collision detection and proximity queries

Sunil Hadap, Dave Eberle, Pascal Volino, Ming C. Lin, Stephane Redon, Christer Ericson

Research output: Contribution to conferencePaperpeer-review

Abstract

This course will primarily cover widely accepted and proved methodologies in collision detection. In addition more advanced or recent topics such as continuous collision detection, ADFs, and using graphics hardware will be introduced. When appropriate the methods discussed will be tied to familiar applications such as rigid body and cloth simulation, and will be compared. The course is a good overview for those developing applications in physically based modeling, VR, haptics, and robotics.

Original languageEnglish
DOIs
Publication statusPublished - 8 Aug 2004
Externally publishedYes
EventInternational Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2004 - Los Angeles, United States
Duration: 8 Aug 200412 Aug 2004

Conference

ConferenceInternational Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2004
Country/TerritoryUnited States
CityLos Angeles
Period8/08/0412/08/04

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