Abstract
This course will primarily cover widely accepted and proved methodologies in collision detection. In addition more advanced or recent topics such as continuous collision detection, ADFs, and using graphics hardware will be introduced. When appropriate the methods discussed will be tied to familiar applications such as rigid body and cloth simulation, and will be compared. The course is a good overview for those developing applications in physically based modeling, VR, haptics, and robotics.
| Original language | English |
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| DOIs | |
| Publication status | Published - 8 Aug 2004 |
| Externally published | Yes |
| Event | International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2004 - Los Angeles, United States Duration: 8 Aug 2004 → 12 Aug 2004 |
Conference
| Conference | International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2004 |
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| Country/Territory | United States |
| City | Los Angeles |
| Period | 8/08/04 → 12/08/04 |