TY - GEN
T1 - Concurrent multi-player parity games
AU - Malvone, Vadim
AU - Murano, Aniello
AU - Sorrentino, Loredana
N1 - Publisher Copyright:
Copyright © 2016, International Foundation for Autonomous Agents and Multiagent Systems (www.ifaamas.org). All rights reserved.
PY - 2016/1/1
Y1 - 2016/1/1
N2 - Parity games are a powerful framework widely used to address fundamental questions in computer science. In the basic setting they consist of two-player turn-based games, played on directed graphs, whose nodes are labeled with priorities. Solving such a game can be done in time exponential in the number of the priorities (and polynomial in the number of states) and it is a long-standing open question whether a polynomial-time algorithm exists. Precisely this problem resides in the class UP ∩ co-UP. In this paper we introduce and solve efficiently concurrent multi-player parity games where the players, being existential and universal, compete under fixed and strict alternate coalitions. The solution we provide uses an extension of the classic Zielonka Recursive Algorithm. Precisely, we introduce an ad hoc algorithm for the attractor subroutine. Directly from this, we derive that the problem of solving such games is in PSpace. We also address the lower bound and show that the complexity of our algorithm is tight, i.e. we show that the problem is PSpace-hard by providing a reduction from the QBF satisfiability problem.
AB - Parity games are a powerful framework widely used to address fundamental questions in computer science. In the basic setting they consist of two-player turn-based games, played on directed graphs, whose nodes are labeled with priorities. Solving such a game can be done in time exponential in the number of the priorities (and polynomial in the number of states) and it is a long-standing open question whether a polynomial-time algorithm exists. Precisely this problem resides in the class UP ∩ co-UP. In this paper we introduce and solve efficiently concurrent multi-player parity games where the players, being existential and universal, compete under fixed and strict alternate coalitions. The solution we provide uses an extension of the classic Zielonka Recursive Algorithm. Precisely, we introduce an ad hoc algorithm for the attractor subroutine. Directly from this, we derive that the problem of solving such games is in PSpace. We also address the lower bound and show that the complexity of our algorithm is tight, i.e. we show that the problem is PSpace-hard by providing a reduction from the QBF satisfiability problem.
KW - Concurrent multi-player games
KW - Parity games
UR - https://www.scopus.com/pages/publications/85014266757
M3 - Conference contribution
AN - SCOPUS:85014266757
T3 - Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS
SP - 689
EP - 697
BT - AAMAS 2016 - Proceedings of the 2016 International Conference on Autonomous Agents and Multiagent Systems
PB - International Foundation for Autonomous Agents and Multiagent Systems (IFAAMAS)
T2 - 15th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2016
Y2 - 9 May 2016 through 13 May 2016
ER -