TY - GEN
T1 - CONTACT
T2 - 10th IEEE International Workshop on Robot and Human Interactive Communication, ROMAN 2001
AU - Redon, S.
AU - Kheddar, A.
AU - Coquillart, S.
PY - 2001/12/1
Y1 - 2001/12/1
N2 - A new approach to the collision detection problem was introduced in [8], that allows to detect collisions continuously and efficiently between polyhedral primitives (vertices, edges and faces). This paper extends the results of [8] to continuously detect collisions between pairs of complex polyhedral objects. A C+ + library, CONTACT, has been developped. The tests of this library, reported here, seem to show that this approach is especially suited for precise real-time interaction in virtual environments.
AB - A new approach to the collision detection problem was introduced in [8], that allows to detect collisions continuously and efficiently between polyhedral primitives (vertices, edges and faces). This paper extends the results of [8] to continuously detect collisions between pairs of complex polyhedral objects. A C+ + library, CONTACT, has been developped. The tests of this library, reported here, seem to show that this approach is especially suited for precise real-time interaction in virtual environments.
U2 - 10.1109/ROMAN.2001.981886
DO - 10.1109/ROMAN.2001.981886
M3 - Conference contribution
AN - SCOPUS:84880520119
SN - 0780372220
SN - 9780780372221
T3 - Proceedings - IEEE International Workshop on Robot and Human Interactive Communication
SP - 106
EP - 111
BT - Proceedings - 10th IEEE International Workshop on Robot and Human Interactive Communication, ROMAN 2001
Y2 - 18 September 2001 through 21 September 2001
ER -