Abstract
A new approach to the collision detection problem was introduced in [8], that allows to detect collisions continuously and efficiently between polyhedral primitives (vertices, edges and faces). This paper extends the results of [8] to continuously detect collisions between pairs of complex polyhedral objects. A C++ library. CONTACT, has been developed. The tests of this library, reported here, seem to show that this approach is especially suited for precise real-time interaction in virtual environments.
| Original language | English |
|---|---|
| Pages | 106-111 |
| Number of pages | 6 |
| Publication status | Published - 1 Jan 2001 |
| Event | 10th IEEE International Workshop on Robot and Human Communication - Bordeaux-Paris, France Duration: 18 Sept 2001 → 21 Sept 2001 |
Conference
| Conference | 10th IEEE International Workshop on Robot and Human Communication |
|---|---|
| Country/Territory | France |
| City | Bordeaux-Paris |
| Period | 18/09/01 → 21/09/01 |
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