Skip to main navigation Skip to search Skip to main content

Content-aware texture deformation with dynamic control

  • Geoffrey Guingo
  • , Frédéric Larue
  • , Basile Sauvage
  • , Nicolas Lutz
  • , Jean Michel Dischler
  • , Marie Paule Cani
  • Université de Strasbourg
  • LTHE (UMR 5564 CNRS/IRD/Université de Grenoble)

Research output: Contribution to journalArticlepeer-review

Abstract

Textures improve the appearance of virtual scenes by mapping visual details on the surface of 3D objects. Various scenarios – such as real-time animation, interactive texture modelling, or offline post-production – require textures to be deformed in a controllable and plausible manner. We propose a novel approach to model and control texture deformations, which is easy to implement in a standard graphics pipeline. The deformation is implemented at pixel resolution as a warping in the parametric domain. The warping is controlled locally and dynamically by real-time integration along the streamlines of a pre-computed flow field. We propose a technique to pre-compute the flow field from a simple scalar map representing heterogeneous dynamic behaviors. Moreover, to manage sampling issues arising in over-stretched areas during deformation, we provide a mechanism based on re-sampling and texture synthesis. Warping may alternatively be controlled by deformation of the underlying surface, environment parameters or interactive editing, which demonstrates the versatility of our approach.

Original languageEnglish
Pages (from-to)95-107
Number of pages13
JournalComputers and Graphics (Pergamon)
Volume91
DOIs
Publication statusPublished - 1 Oct 2020

Keywords

  • Animation
  • Deformation
  • GPU
  • Real-time
  • Texturing

Fingerprint

Dive into the research topics of 'Content-aware texture deformation with dynamic control'. Together they form a unique fingerprint.

Cite this