Design of tangent vector fields

Research output: Contribution to conferencePaperpeer-review

Abstract

Tangent vector fields are an essential ingredient in controlling surface appearance for applications ranging from anisotropic shading to texture synthesis and non-photorealistic rendering. To achieve a desired effect one is typically interested in smoothly varying fields that satisfy a sparse set of user-provided constraints. Using tools from Discrete Exterior Calculus, we present a simple and efficient algorithm for designing such fields over arbitrary triangle meshes. By representing the field as scalars over mesh edges (i.e., discrete 1-forms), we obtain an intrinsic, coordinate-free formulation in which field smoothness is enforced through discrete Laplace operators. Unlike previous methods, such a formulation leads to a linear system whose sparsity permits efficient pre-factorization. Constraints are incorporated through weighted least squares and can be updated rapidly enough to enable interactive design, as we demonstrate in the context of anisotropic texture synthesis.

Original languageEnglish
DOIs
Publication statusPublished - 17 Dec 2007
Externally publishedYes
Event34th Annual Meeting of the Association for Computing Machinery's Special Interest Group on Graphics - San Diego, CA, United States
Duration: 5 Aug 20079 Aug 2007

Conference

Conference34th Annual Meeting of the Association for Computing Machinery's Special Interest Group on Graphics
Country/TerritoryUnited States
CitySan Diego, CA
Period5/08/079/08/07

Keywords

  • Constrained Laplace and Poisson problems for 1-forms
  • Discrete differential 1-forms
  • Discrete exterior calculus
  • Texture synthesis

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