Abstract
Tangent vector fields are an essential ingredient in controlling surface appearance for applications ranging from anisotropic shading to texture synthesis and non-photorealistic rendering. To achieve a desired effect one is typically interested in smoothly varying fields that satisfy a sparse set of user-provided constraints. Using tools from Discrete Exterior Calculus, we present a simple and efficient algorithm for designing such fields over arbitrary triangle meshes. By representing the field as scalars over mesh edges (i.e., discrete 1-forms), we obtain an intrinsic, coordinate-free formulation in which field smoothness is enforced through discrete Laplace operators. Unlike previous methods, such a formulation leads to a linear system whose sparsity permits efficient pre-factorization. Constraints are incorporated through weighted least squares and can be updated rapidly enough to enable interactive design, as we demonstrate in the context of anisotropic texture synthesis.
| Original language | English |
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| DOIs | |
| Publication status | Published - 17 Dec 2007 |
| Externally published | Yes |
| Event | 34th Annual Meeting of the Association for Computing Machinery's Special Interest Group on Graphics - San Diego, CA, United States Duration: 5 Aug 2007 → 9 Aug 2007 |
Conference
| Conference | 34th Annual Meeting of the Association for Computing Machinery's Special Interest Group on Graphics |
|---|---|
| Country/Territory | United States |
| City | San Diego, CA |
| Period | 5/08/07 → 9/08/07 |
Keywords
- Constrained Laplace and Poisson problems for 1-forms
- Discrete differential 1-forms
- Discrete exterior calculus
- Texture synthesis
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