TY - GEN
T1 - Differentiable Blocks World
T2 - 37th Conference on Neural Information Processing Systems, NeurIPS 2023
AU - Monnier, Tom
AU - Austin, Jake
AU - Kanazawa, Angjoo
AU - Efros, Alexei A.
AU - Aubry, Mathieu
N1 - Publisher Copyright:
© 2023 Neural information processing systems foundation. All rights reserved.
PY - 2023/1/1
Y1 - 2023/1/1
N2 - Given a set of calibrated images of a scene, we present an approach that produces a simple, compact, and actionable 3D world representation by means of 3D primitives. While many approaches focus on recovering high-fidelity 3D scenes, we focus on parsing a scene into mid-level 3D representations made of a small set of textured primitives. Such representations are interpretable, easy to manipulate and suited for physics-based simulations. Moreover, unlike existing primitive decomposition methods that rely on 3D input data, our approach operates directly on images through differentiable rendering. Specifically, we model primitives as textured superquadric meshes and optimize their parameters from scratch with an image rendering loss. We highlight the importance of modeling transparency for each primitive, which is critical for optimization and also enables handling varying numbers of primitives. We show that the resulting textured primitives faithfully reconstruct the input images and accurately model the visible 3D points, while providing amodal shape completions of unseen object regions. We compare our approach to the state of the art on diverse scenes from DTU, and demonstrate its robustness on real-life captures from BlendedMVS and Nerfstudio. We also showcase how our results can be used to effortlessly edit a scene or perform physical simulations. Code and video results are available at www.tmonnier.com/DBW.
AB - Given a set of calibrated images of a scene, we present an approach that produces a simple, compact, and actionable 3D world representation by means of 3D primitives. While many approaches focus on recovering high-fidelity 3D scenes, we focus on parsing a scene into mid-level 3D representations made of a small set of textured primitives. Such representations are interpretable, easy to manipulate and suited for physics-based simulations. Moreover, unlike existing primitive decomposition methods that rely on 3D input data, our approach operates directly on images through differentiable rendering. Specifically, we model primitives as textured superquadric meshes and optimize their parameters from scratch with an image rendering loss. We highlight the importance of modeling transparency for each primitive, which is critical for optimization and also enables handling varying numbers of primitives. We show that the resulting textured primitives faithfully reconstruct the input images and accurately model the visible 3D points, while providing amodal shape completions of unseen object regions. We compare our approach to the state of the art on diverse scenes from DTU, and demonstrate its robustness on real-life captures from BlendedMVS and Nerfstudio. We also showcase how our results can be used to effortlessly edit a scene or perform physical simulations. Code and video results are available at www.tmonnier.com/DBW.
UR - https://www.scopus.com/pages/publications/85180306154
M3 - Conference contribution
AN - SCOPUS:85180306154
T3 - Advances in Neural Information Processing Systems
BT - Advances in Neural Information Processing Systems 36 - 37th Conference on Neural Information Processing Systems, NeurIPS 2023
A2 - Oh, A.
A2 - Neumann, T.
A2 - Globerson, A.
A2 - Saenko, K.
A2 - Hardt, M.
A2 - Levine, S.
PB - Neural information processing systems foundation
Y2 - 10 December 2023 through 16 December 2023
ER -