Dynamic real-time deformations using space & time adaptive sampling

Gilles Debunne, Mathieu Desbrun, Marie Paule Cani, Alan H. Barr

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This paper presents a robust, adaptive method for animating dynamic visco-elastic deformable objects that provides a guaranteed frame rate. Our approach uses a novel automatic space and time adaptive level of detail technique, in combination with a large-displacement (Green) strain tensor formulation. The body is partitioned in a non-nested multiresolution hierarchy of tetrahedral meshes. The local resolution is determined by a quality condition that indicates where and when the resolution is too coarse. As the object moves and deforms, the sampling is refined to concentrate the computational load into the regions that deform the most. Our model consists of a continuous differential equation that is solved using a local explicit finite element method. We demonstrate that our adaptive Green strain tensor formulation suppresses unwanted artifacts in the dynamic behavior, compared to adaptive mass-spring and other adaptive approaches. In particular, damped elastic vibration modes are shown to be nearly unchanged for several levels of refinement. Results are presented in the context of a virtual reality system. The user interacts in real-time with the dynamic object through the control of a rigid tool, attached to a haptic device driven with forces derived from the method.

Original languageEnglish
Title of host publicationProceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2001
PublisherAssociation for Computing Machinery
Pages31-36
Number of pages6
ISBN (Print)158113374X, 9781581133745
DOIs
Publication statusPublished - 1 Jan 2001
Externally publishedYes
Event28th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2001 - Los Angeles, CA, United States
Duration: 12 Aug 200117 Aug 2001

Publication series

NameProceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2001

Conference

Conference28th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2001
Country/TerritoryUnited States
CityLos Angeles, CA
Period12/08/0117/08/01

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