Dynamic reduction of rollbacks in wireless multi-user virtual environments

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Abstract

In distributed virtual environments such as multiplayer games, where many users interact in real time while communicating through a network, the users may have an inconsistent view of the game world because of the communication delays across the network. Consistency maintenance algorithms must be used to have a uniform view of the game world. The majority of these algorithms use rollback mechanisms to correct the inconsistencies that occur because of the disorder of the arrival of update messages. These rollbacks are very costly, especially when playing a game, using high-latency wireless networks, on mobile terminals which have limited memory and processing speed. In this paper, we present a dynamic and adaptive approach for reducing the number of rollbacks in distributed virtual environments on wireless mobile devices. This approach takes into account the underlying network latency and the semantics of the game virtual world to dynamically decide whether a rollback is needed in case inconsistencies have occurred or can be possibly avoided. We evaluate our approach on a simplified version of a Football game on hand-held devices and show that this dynamic rollbacks’ reduction approach improves the responsiveness of the game and maintains consistency of the game state while limiting the use of processing power and memory space.

Original languageEnglish
Title of host publicationMobile Computing, Applications, and Services - 2nd International ICST Conference, MobiCASE 2010, Revised Selected Papers
EditorsMartin Griss, Guang Yang
PublisherSpringer Verlag
Pages100-116
Number of pages17
ISBN (Print)9783642293351
DOIs
Publication statusPublished - 1 Jan 2012
Event2nd International Conference on Mobile Computing, Applications, and Services, MobiCASE 2010 - Santa Clara, United States
Duration: 25 Oct 201028 Oct 2010

Publication series

NameLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
Volume76 LNICST
ISSN (Print)1867-8211

Conference

Conference2nd International Conference on Mobile Computing, Applications, and Services, MobiCASE 2010
Country/TerritoryUnited States
CitySanta Clara
Period25/10/1028/10/10

Keywords

  • Consistency algorithm
  • Data synchronization
  • Latency hiding
  • Multiplayer mobile games

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