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Dynamic Skinning: Kinematics-Driven Cartoon Effects for Articulated Characters

  • Karim Salem
  • , Damien Rohmer
  • , Niranjan Kalyanasundaram
  • , Victor Zordan

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

We propose Dynamic Skinning (DS), an extension of rig skinning which exhibits the appearance of a physical phenomena without the need for simulation. Our approach applies offsets from traditional skinning to produce these effects based on time-delayed, filtered joint motion. We showcase a number of effects including 1) time-varying oscillation and 2) time delay across skeletal bones to produce what we call delayed linear blend skinning (dLBS) directly on skinning computation. Our approach is easy to control by artists with simple input parameters and the method is compatible with standard rigged characters.

Original languageEnglish
Title of host publicationProceedings - SIGGRAPH 2025 Posters
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9798400715495
DOIs
Publication statusPublished - 10 Aug 2025
EventSIGGRAPH 2025 Posters - Vancouver, Canada
Duration: 10 Aug 202514 Aug 2025

Publication series

NameProceedings - SIGGRAPH 2025 Posters

Conference

ConferenceSIGGRAPH 2025 Posters
Country/TerritoryCanada
CityVancouver
Period10/08/2514/08/25

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