Skip to main navigation Skip to search Skip to main content

e-Sport as Leverage for Growth Strategy: The Example of League of Legends

  • Université Paris-Saclay

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

While e-Sport today becomes a big business and a highly publicized industry, a big business and a highlypublicized industry, it is still studied from a descriptive perspective rather than from an analytical one. In this paper, the author proposes to analyze the relationship between e-Sport and the growth strategy of the game League of Legends (LoL) developed by Riot Games. How competitive community and casual community evolve together? What are the conditions for a virtuous growth? The author deepens the link between the traditional free-to-play dynamics based on acquisition-retention-monetization of players and the dynamics of e-Sport based on managing audience, pro-gamers, competitive events and broadcasting. The author finds that casual players and pro-gamers have specific roles that, combined with an active policy centered on player’s experience developed by Riot Games and with a growing media ecosystem, create externalities on each other.

Original languageEnglish
Title of host publicationResearch Anthology on Business Strategies, Health Factors, and Ethical Implications in Sports and eSports
PublisherIGI Global
Pages462-477
Number of pages16
ISBN (Electronic)9781799877523
ISBN (Print)9781799877073
DOIs
Publication statusPublished - 1 Jan 2020
Externally publishedYes

Fingerprint

Dive into the research topics of 'e-Sport as Leverage for Growth Strategy: The Example of League of Legends'. Together they form a unique fingerprint.

Cite this