E-Sport as leverage for growth strategy: The example of league of legends

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Abstract

While e-Sport today becomes a big business and a highly publicized industry, a big business and a highly-publicized industry, it is still studied from a descriptive perspective rather than from an analytical one. In this paper, the author proposes to analyze the relationship between e-Sport and the growth strategy of the game League of Legends (LoL) developed by Riot Games. How competitive community and casual community evolve together? What are the conditions for a virtuous growth? The author deepens the link between the traditional free-to-play dynamics based on acquisition-retention-monetization of players and the dynamics of e-Sport based on managing audience, pro-gamers, competitive events and broadcasting. The author finds that casual players and pro-gamers have specific roles that, combined with an active policy centered on player's experience developed by Riot Games and with a growing media ecosystem, create externalities on each other.

Original languageEnglish
Pages (from-to)33-46
Number of pages14
JournalInternational Journal of Gaming and Computer-Mediated Simulations
Volume9
Issue number2
DOIs
Publication statusPublished - 1 Apr 2017
Externally publishedYes

Keywords

  • Free-to-Play
  • League of legends
  • Media ecosystem
  • Pro-gamers
  • Streaming

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