Emptiness of alternating tree automata using games with imperfect information

Nathanaël Fijalkow, Sophie Pinchinat, Olivier Serre

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

We consider the emptiness problem for alternating tree automata, with two acceptance semantics: classical (all branches are accepted) and qualitative (almost all branches are accepted). For the classical semantics, the usual technique to tackle this problem relies on a Simulation Theorem which constructs an equivalent non-deterministic automaton from the original alternating one, and then checks emptiness by a reduction to a two-player perfect information game. However, for the qualitative semantics, no simulation of alternation by means of non-determinism is known. We give an alternative technique to decide the emptiness problem of alternating tree automata, that does not rely on a Simulation Theorem. Indeed, we directly reduce the emptiness problem to solving an imperfect information two-player parity game. Our new approach can successfully be applied to both semantics, and yields decidability results with optimal complexity; for the qualitative semantics, the key ingredient in the proof is a positionality result for stochastic games played over infinite graphs.

Original languageEnglish
Title of host publicationLeibniz International Proceedings in Informatics, LIPIcs
EditorsAnil Seth, Nisheeth K. Vishnoi
PublisherSchloss Dagstuhl- Leibniz-Zentrum fur Informatik GmbH, Dagstuhl Publishing
Pages299-311
Number of pages13
ISBN (Electronic)9783939897644
DOIs
Publication statusPublished - 1 Dec 2013
Externally publishedYes
Event33rd International Conference on Foundations of Software Technology and Theoretical Computer Science, FSTTCS 2013 - Guwahati, India
Duration: 12 Dec 201314 Dec 2013

Publication series

NameLeibniz International Proceedings in Informatics, LIPIcs
Volume24
ISSN (Print)1868-8969

Conference

Conference33rd International Conference on Foundations of Software Technology and Theoretical Computer Science, FSTTCS 2013
Country/TerritoryIndia
CityGuwahati
Period12/12/1314/12/13

Keywords

  • Alternating automata
  • Emptiness checking
  • Imperfect information games
  • Two-player games

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