TY - GEN
T1 - Enabling Virtual Reality Interactions in Confined Spaces by Re-Associating Finger Motions
AU - Tseng, Wen Jie
AU - Huron, Samuel
AU - Lecolinet, Eric
AU - Gugenheimer, Jan
N1 - Publisher Copyright:
© 2022 IEEE.
PY - 2022/1/1
Y1 - 2022/1/1
N2 - As Virtual Reality (VR) headsets become mobile, people can interact in public places with applications often requiring large arm movements. However, using these open gestures is often uncomfortable and sometimes impossible in confined and public spaces (e.g., commuting in a vehicle). We introduce the concept of finger mapping, re-associating small-scale finger motions onto virtual arms in a larger VR space. Finger mapping supports various interactions (e.g., arms swinging movement, selection, manipulation, and locomotion) when the environment is constrained and does not allow large gestures. Finally, we discuss the opportunities and challenges of using finger mapping for VR interactions.
AB - As Virtual Reality (VR) headsets become mobile, people can interact in public places with applications often requiring large arm movements. However, using these open gestures is often uncomfortable and sometimes impossible in confined and public spaces (e.g., commuting in a vehicle). We introduce the concept of finger mapping, re-associating small-scale finger motions onto virtual arms in a larger VR space. Finger mapping supports various interactions (e.g., arms swinging movement, selection, manipulation, and locomotion) when the environment is constrained and does not allow large gestures. Finally, we discuss the opportunities and challenges of using finger mapping for VR interactions.
KW - Human computer interaction (HCI)
KW - Human-centered computing
KW - Interaction paradigms
KW - Virtual reality
UR - https://www.scopus.com/pages/publications/85129605837
U2 - 10.1109/VRW55335.2022.00138
DO - 10.1109/VRW55335.2022.00138
M3 - Conference contribution
AN - SCOPUS:85129605837
T3 - Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
SP - 574
EP - 575
BT - Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
Y2 - 12 March 2022 through 16 March 2022
ER -