Enabling Virtual Reality Interactions in Confined Spaces by Re-Associating Finger Motions

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

As Virtual Reality (VR) headsets become mobile, people can interact in public places with applications often requiring large arm movements. However, using these open gestures is often uncomfortable and sometimes impossible in confined and public spaces (e.g., commuting in a vehicle). We introduce the concept of finger mapping, re-associating small-scale finger motions onto virtual arms in a larger VR space. Finger mapping supports various interactions (e.g., arms swinging movement, selection, manipulation, and locomotion) when the environment is constrained and does not allow large gestures. Finally, we discuss the opportunities and challenges of using finger mapping for VR interactions.

Original languageEnglish
Title of host publicationProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages574-575
Number of pages2
ISBN (Electronic)9781665484022
DOIs
Publication statusPublished - 1 Jan 2022
Event2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022 - Virtual, Online, New Zealand
Duration: 12 Mar 202216 Mar 2022

Publication series

NameProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022

Conference

Conference2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
Country/TerritoryNew Zealand
CityVirtual, Online
Period12/03/2216/03/22

Keywords

  • Human computer interaction (HCI)
  • Human-centered computing
  • Interaction paradigms
  • Virtual reality

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