Engaging computer engineering students with an augmented reality software for laboratory exercises

Jorge R.Lopez Benito, Enara Artetxe Gonzalez, Margarita Anastassova, Florent Souvestre

Research output: Contribution to journalConference articlepeer-review

Abstract

Work in Progress: Augmented reality (AR) is an emerging technology of high potential. It has already been applied in educational fields, although its usefulness and usability have not always being empirically tested and validated. This paper proposes the development of an AR software helping Computer Engineering students understand concepts and processes in embedded systems during laboratory exercises. The design of the software's field of action has been realized taking into account a task taxonomy, based on research in cognitive and educational psychology, and students' needs established using questionnaires and interviews. The AR software has been developed under the premises of reliability, robustness and handiness. Its effectiveness and usability will be initially evaluated within the consortium of the project. Afterwards, using this feedback, the software will be further improved and introduced in real laboratory practices at universities.

Original languageEnglish
Article number7044094
JournalProceedings - Frontiers in Education Conference, FIE
Volume2015-February
Issue numberFebruary
DOIs
Publication statusPublished - 17 Feb 2015
Externally publishedYes
Event44th Annual Frontiers in Education Conference, FIE 2014 - Madrid, Spain
Duration: 22 Oct 201425 Oct 2014

Keywords

  • Augmented reality
  • Computer engineering
  • Education
  • Embedded systems
  • Laboratory exercises

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